Drawing Old-fashioned Coastal Waters

Really quick one today – this is an illustration of how to draw old fashioned coastal waters. Lots of historic maps use rippled lines to indicate the sea. Here’s a couple of quick pointers on reproducing the effect.

1. Add your first ripple
First, draw the coastline in a nice dark brush – or press relatively heavily with your pen (this was a ballpoint on sketchbook paper). Then, pressing more lightly to get a fainter line, draw a parallel line to the coast. Where your coastline is ragged and fractal, this line should be smooth and flowing. Follow the edge, but smooth off the sharper edges. Try to keep the same distance from the coast as you draw.

2. Add in the rest
Now repeat this with successive lines. Each time you add another line, increase the spacing slightly. Also, smooth off the sharper corners of the line inside. If you have an inlet (like I’ve got here), don’t cram the lines in to get through – smooth over the inlet, and draw another set of disconnected ripples within.

This looks good with a light blue wash around the coastal edge, so this doesn’t have to be just a black and white map technique.

Drawing Buildings with Dynamic Brushes

Earlier in the week I posted a tutorial on how to draw buildings with the pen tool. But sometimes drawing each building just takes too long. For whole cities, you probably want a quick way to lay in whole blocks of buildings. Photoshop can help – using dynamic brushes. Continue reading “Drawing Buildings with Dynamic Brushes”

How to use the pen tool to draw houses

Following the previous tutorial about town design here’s a tutorial on filling in the buildings in the town.

I’m jumping in at the stage where we’ve already got the terrain, major locations and roads mapped out. The next step is filling all the remaining space with buildings to turn a skeleton of a town into a town. The key here is to give the impression of a large number of buildings, without having to agonise over every single chimney pot and awning. Continue reading “How to use the pen tool to draw houses”

The West

Map of the West for George RR Martin's series A Song of Ice and Fire, detailing Westeros, the Summer Isles, the free cities and the Narrow Sea
The West, © George RR Martin 2012, used with permission

The map folio contains 3 vertical maps that together cover the whole world. We’ve already seen the map of Central Essos. This map picks up the west of the Rhoyne. and details Westeros, The Summer Isles and the Free Cities. Continue reading “The West”

Central Essos

Today we travel to Central Essos – in the heart of the known world.

Central Essos map for Game of Thrones
Central Essos, © George RR Martin, 2012, used with permission

A Song of Ice and Fire feels evenly split to me between the the action in Westeros and the ongoing adventures of Daenarys Targaryen in central Essos.

Continue reading “Central Essos”

How to Design a Town Map

Today a quick mini-tutorial. This isn’t a photoshop tutorial, nor is it a tutorial for a polished finished map. This is a step by step in my own town creation method when I’m creating the first sketch layout. The key here is to have the town layout make sense.

Continue reading “How to Design a Town Map”

Official World Map of A Song of Ice and Fire

Here’s the first official world map of Game of Thrones, which I was commissioned to illustrated for the Lands of Ice and Fire poster set for Random House. The Song of Ice and Fire is an epic series, and it was a privilege to create the map of the known world for the first time.

It was a dream commission for me. I originally read the books in college and, like so many others, was absorbed by the rich world. The lack of good maps bothered me, but I assumed that some day they would be created. I never expected I’d be the one to do it.

The Official World map for Game of Thrones
The Known World from Westeros to far Asshai, © George RR Martin, 2012 used with permission.

Continue reading “Official World Map of A Song of Ice and Fire”

How to Draw Rivers on an Isometric Map

This tip is a quick one. Isometric maps are fun, and can have a large impact. The side on view gives the option for more detail and a more illustrative style.

Rivers can break or make an isometric map. On a top down map, a rivers travel in all directions. On an isometric map they should travel further left to right, than up and down. If a river travels straight up and down on an isometric map it’ll look out of place. In the map above I’ve pulled the curves of the rivers further out when they travel left and right. This helps sell the idea that you’re looking down on the map from an angle. This, combined with the same trick on the coasts, can sell the perspective and foreshortening that the isometric map requires.

St. George’s Island

St George's Island Map for Call of Cthulhu
St George’s Island

This is an old commission, created in Gimp for a Call of Cthulhu adventure. Why is it that Cthulhu adventures always seem to take place on isolated islands?

This is very desaturated compared to my more recent work, and I doubt I’d ever use that font again but it’s interesting seeing how a lot of the other features of the map remain very recognisable.

How to draw flagstones

This isn’t quite as formal as previous tutorials. After I created the tutorial for drawing water, I carried on and quickly coloured and shaded the flagstones. Here’s the video of that process, which fills in a lot of my standard working method – base colour and then a collection of overlay layers to add detailed light and shade.