A while ago I ran a gallery show of fantasy maps, and through that I met Christopher Merwin – a great guy and a local New York game designer. He was working on a fantasy world for the Pathfinder RPG called Sæmyyr, and asked me to work on up a fantasy world map. See below for the unlabeled map, and some details on how it was made.
Tag: dragons
More City Design Tips
I was asked the following question over on the Paizo boards:
Can I ask a question about city design?
I see advice I’ve seen elsewhere — start with the streets.
But — how? Continue reading “More City Design Tips”
Tips and Tricks: Rescaling Maps and Slicing Them Up
This week I’m looking at how to take published maps, rescale them for miniature or virtual tabletop use and then slice them up for printing at home. Continue reading “Tips and Tricks: Rescaling Maps and Slicing Them Up”
Journey to the world of Illfrost
This month sees the release of the World of Illfrost, a new world for 4e D&D. Its icy grip is perfectly timed as winter descends our own frozen north. I worked with the guys at Illusionary Press to create the world map and the maps for the first adventure.
To give you a taster, Illusionary Press are giving away a primer for free over on RPGNow. Continue reading “Journey to the world of Illfrost”
Pirate Ship Map: Keel Haul the Mutineers!
Piracy is in the air this year. Open Design is now well underway with Journeys to the West – an anthology of adventurers set in the exotic unexplored western ocean – and Paizo is set fair on a course for the swashbuckling adventure path Skull and Shackles. But what good is a pirate (or, ahem, privateer) without a trusty ship?
Well, to resolve that particular problem, this month I’ve put together a pirate ship map that any peg legged terror of the ocean waves can be proud of. After some feedback on my previous ship map pack, this one comes in a number of formats. The pack contains 2 maps of the full ship, one with the ship underway with sails billowing and the other with the ship resting at the harbour quay. In addition, the pack contains fully detailed maps of all three interior deck levels, with captain’s table, storage and crew hammocks. Continue reading “Pirate Ship Map: Keel Haul the Mutineers!”
Death and blood in the city of ice
You might have noticed something of a theme over the last few weeks. The map packs I’ve been putting out have had a decidedly frigid air to them. These packs come from the critically acclaimed Breaking of Forstor Nagar adventure I worked on with Rite Publishing (it’s swept 5* reviews across the board – I’m actually still a little in shock).
This month we finished the lot and released the full set as a map pack bundle, with all 8 map packs for the sale price of $9.99. Continue reading “Death and blood in the city of ice”
The 5 Room Dungeon
Ben McFarland, Clinton Boomer and Matt Banach have some strange ideas.
Coliseum Morpheoun came from their twisted minds – a demiplane of dreams and nightmares where teams in search of glory duke it out in a dream warped arena for the pleasure of the Khan of Nightmares.
(click through for a larger version)
This is a mini adventure that spins off from that, or works as a stand-alone in its own right. The PCs are sent down the rabbit hole into the dark chaotic underbelly of the plane of dreams. The adventure takes place across five separate locations – each a little weirder than the last.
I was brought on board to map their creation, and this is the result. I’ve removed any labels to avoid spoilers. I wanted to give a bit of a feel of the disjointed and chaotic nature of the realm, whilst also giving a bit of a feel of a journal of some hapless academic explorer. I like the overall look and feel that resulted. If you want find out what the locations actually hold, then check out the full adventure (currently at a reduced price for launch): 5 Room Dungeon on RPGNow.
The City of Redwall
The Dwarves of Redwall are builders. Their city stands on three great terraces carved from the side of a mountain, and the walls are grounded by massive octagonal cannon towers. As with any dwarven city, the overground structures, temples and railway stations are just the surface. Below the city, mines and tunnels probe deep into the earth.
What lurks in the shipwrecks of the briny deep?
Today sees the release of The Ship’s Graveyard map pack released in partnership with Kobold Quarterly. The pack details a huge underwater map (25 square feet when printed out full size) with walls of kelp, schools of fish and shipwrecked hulks. The perfect lair for a kraken or aboleth and their dark designs upon the world. When I used this map the players found themselves in the deep after their ship was destroyed by a kraken. At 6000px square (25 square feet when printed out at 1 square = 1 inch) there’s more than enough room for an epic battle against the horrors of the abyss.
Here’s a low res preview of the map in the pack: Continue reading “What lurks in the shipwrecks of the briny deep?”
Pre-orders are up for The Breaking of Forstor Nagar!
Savage battlecries and screams of pain echo through the streets and off the raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed. Continue reading “Pre-orders are up for The Breaking of Forstor Nagar!”