Today, a quick one on isometric pen and ink mountain ranges. Continue reading “Quick Mountain Tutorial!”
Category: Regional Map
Heroes of the Jade Oath
It’s always a little daunting to take on a brand new style of map. When Steve Russell asked for an map inspired by the Orient for Heroes of the Jade Oath I took it on with some trepidation. After a ton of experimenting with textures, brushes and line-styles I came up with a version I was happy with, and this is the result!
Defining Scale using Mountains
I’ve been asked a lot about how to depict different scales recently. The question is – how do you tell the viewer of one map that they’re looking at a zoomed in region of a small area, and on another map convince the viewer that they’re looking at a large area, zoomed out. The easiest cue for the viewer is mountain ranges. These are the feature that’s different enough at different scales that they can act as a defacto scale-bar.
The West
The map folio contains 3 vertical maps that together cover the whole world. We’ve already seen the map of Central Essos. This map picks up the west of the Rhoyne. and details Westeros, The Summer Isles and the Free Cities. Continue reading “The West”
Slaver’s Bay
Today, the cities of the Slavers. If you’re following the TV series then you might be wondering why this part of the world merits a map all to itself, but all will become clear….
This is the second map with detail illustrations of the different cities. Continue reading “Slaver’s Bay”
Beyond the Wall
I was wondering which map to post next, and then the weather made the decision for me. I can hardly see downtown Manhattan any more due to the snow outside my window. Winter has definitely come – in early March.
The Free Cities
Today we’re travelling to the Narrow Sea and visiting the city states of Lys, Pentos, Myr and Braavos.
The Iconic Island
Islands have a special place in our collective imagination. Islands are the other, they contain treasures hidden from society, mad hermits and castaways, and desperate mariners relieved to find fresh food and water.
St. George’s Island
This is an old commission, created in Gimp for a Call of Cthulhu adventure. Why is it that Cthulhu adventures always seem to take place on isolated islands?
This is very desaturated compared to my more recent work, and I doubt I’d ever use that font again but it’s interesting seeing how a lot of the other features of the map remain very recognisable.
How To Draw Forests
The dark and foreboding wood is a staple of fantasy literature and our own folklore. Continue reading “How To Draw Forests”